![]() Tokens are visual representations of various status conditions and phases that heroes and enemies can enter in Darkest Dungeon 2. To help you understand the tokens in more depth, we've separated them into the same categories below and included a more detailed explanation of what you need to know about each one. Also be careful, because if something spawns in pitch black it might be a Shambler.There's also a glossary to the right hand side, showing the different categories. You can also cheese the torch thing by leaving curios to interact with after finishing the mission, douse the torches, then do all your backtracking. Even if someone does get tipped over into affliction, you were already going to have to destress them.Īnd if you get treasure and a destress or two, you've made a double profit on it. Perversely, if everyone is already stressed enough to need an activity, but not stressed enough you're in any danger of immediate affliction, you might as well keep going because it's pure profit at that point. So leaving with zero stress on everyone might be better than wasting time exploring more. If you get another 500 gold or whatever but get enough stress on even one person that you have to put them in an activity, you've lost on the proposition. ![]() You may think you should continue if it's "safe" because you're in perfect shape with zero stress on everyone, but that's actually often not the best time. Think about when to leave the dungeon when you finish your mission.
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